Bayan kungiyar EDG ta lashe gasar zakarun Jarumai a bara, masana'antar wasanni ta E-wasanni ta sake mayar da hankalin jama'a, kumakujerun cacaa wurin gasar wasannin E-wasanni an san su da ƙarin masu amfani.
Wani rahoto ya nuna cewa saurin bunkasuwar masana'antar wasanni ta e-sports ya haifar da sha'awar masu amfani.kujerun caca, kuma kujerun wasan caca sun zama ɗaya daga cikin kayan Sabuwar Shekara da aka fi so ga masu siye na ketare.
A hakika,kujerun cacasananne ne ta masu amfani, galibi saboda haɓaka masana'antar E-wasanni.Bisa rahoton bincike na shekarar 2021 kan masana'antar wasannin motsa jiki ta kasar Sin, yawan kasuwar E-wasanni a shekarar 2020 zai kai kusan yuan biliyan 150, tare da karuwar kashi 29.8%.Daga wannan ra'ayi, za a sami babban filin ci gaban kasuwa don kujerar caca.
Bisa kididdigar da aka yi, a shekarar 2020, yawan masu amfani da wasannin E-Sin zai kai miliyan 500.Bisa hasashen hukumar, kasuwar E-wasanni za ta zarce yuan biliyan 180 a shekarar 2021 da yuan biliyan 215.66 a shekarar 2022. Kujeru a nan gaba.
Kasuwar biliyan dari na karuwa da sabbin damammaki.Misali, otal-otal na E-wasanni, E-wasanni kulab, E-wasanni watsa shirye-shirye kai tsaye… Wasannin Hangzhou na Asiya na 2022 kuma sun sanar da ƙananan ayyukan E-wasanni guda takwas.
Sarkar kasuwanci a kusa da E-wasanni yana ƙara rarrabuwa da haɓakawa, kumakujera kujerawani bangare ne na wannan reshe.A kasar Sin, fiye da kamfanoni 200 ne ke tsunduma cikin kujerun wasan kwaikwayo.Wannan kasuwa mai shudin teku har yanzu tana cike da karin masu hakar zinare.
Lokacin aikawa: Oktoba-12-2022